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You will regularly get a completely new set of Action cards that need research and for which you have no pairs to fuse. Action cards are plentiful, which is both part of their charm and an aggravating fact of life. Action CardsĪction Cards (or Item Cards) frequently feature some interesting show secondary character, object, place, or event. You can use this information to plan your advanced gameplay. When creating a combination in play, the character card will always determine the combined card’s Show designation (i.e., Family Guy, Futurama, etc.). Frond is an Action card, not a Character card. Here’s a notable exception:ĭespite being a “character,” Mr. Not all “characters” are Character cards, so be careful. There are fewer Character cards available in the game than there are Action or Power cards and you always seem to need a 4 th Character card that is not available at the present time. Character cards will be your nemesis as the game progresses.
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Character CardsĬharacter cards generally feature a recognizable lead show character as the card name and image. Power cards are already “comboed” and therefore are in their final form when deployed.
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Combinations can only be made by combining one Character card with one Action card on your turn in play, making the resulting card much more powerful. There are three major card types you can deploy, Character, Action (or “Item”, and Power (or “Precombo”) cards. Foundations of the Rules of Thumb: Understanding Card Types They’re guidelines, and there are many ways to kick ass without following them to the letter.
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The basics comprise three rules of thumb: The basics of deck layout and construction have been discussed extensively in other forums, but I’m covering it here by request. This guide also assumes you have mlebkowski’s github tools and strategy site bookmarked, here:įoundations of the Rules of Thumb: Understanding Card Typesĭeck Size and Card Distribution Getting Started and the Rules of Thumb By contrast, “Play” will normally mean “put the card down on your turn in play.”.When in doubt, “Deploy” will almost always mean “put the card in your deck.”.The card positions on the board I will refer to as, from left to right, slot 1, slot 2, etc.Skills I will refer to by their proper name.I’ll refer to card rarity by color, rather than by name, throughout this document.It does not matter if you’re a P2P or F2P player but you should have your ad bonus maxed out. Beginners will benefit from many of the tips below but some will be difficult to employ. You may not be in SFC yet, but you’re probably close. The reader should have finished the bulk of Adventure Mode through Onyx and possesses a deck comprising Legendary (purple) or Epic (blue) cards. This guide assumes you have an advanced understanding of gameplay, deck management, Skills, Traits, scoring, and combinations. Preface and ConventionsĮverything is opinion unless backed up by data. I’ve done this for consistency and because I wrote the words. Thanks for the feedback, Robot High Council (again)! As usual, the effectiveness of any given tactic is up for debate and this is just what works for me, so take it all with a grain of salt.Īny casual reader will note I’ve repeated myself from the Rumble Guide, here.
Animation throwdown the quest for cards defense cards update#
Since there are many resources at your disposal already I’m writing this guide in response to queries from my current guild to update gaps in general theory left out of the Rumble Strategy Guide. This is a general strategy guide for Animation Throwdown deck assembly. Note: This update is by request to explain some of the probabilities as player decks get much larger than the optimal 25-card set. Animation Throwdown General Deck Assembly GuideĪuthor: Peter Kraatz, aka December, 2020